TYMORA’S FAVOR – DICE GAME Rules: Ante. Players roll 2d6. If they add to a 7 or 12, the player wins. Gamblers can double the bet to add 1d6. HIGH CARD – CARD GAME Rules: Ante. Players roll a d20. Highest number wins pot. Re-roll on ties. GAMBIT OF ORD – CARD GAME Rules: Ante. […]
Game Information
TALON THE ENTITIES OF LIGHT
ELDAR GOD OF LIGHT, WISDOM, PROTECTION, HEALING, ETHICS, REDEMPTION, HEAVENS OLIVIA GODDESS OF VOCAL MUSIC, WRITTEN WORD, KNOWLDEGE, ARCHERY, AIR GLORIA GODDESS OF INSTRUMENTAL MUSIC, ART, FAMILY, CHILD BEARING, COMPASSION, LOVE ARDEN GODDEN OF NATURE, ANIMALS, FOILAGE, RENEWAL, SEASONS, AGRICULTURE, EARTH KNOWN AS THE “ALL FATHER” OR “THE EARTH MOTHER” TO VARIOUS CLASSES AND RACES […]
MONEY IN THE WORLD OF ELISAR
COINAGE Coinage is the standard way to move money from one entity to another. (Barter is a close second) Coins are all a somewhat standard size, and have a weight of 10 coins per pound. Copper pieces, cp, the lowest value coin Silver pieces, sp, 10cp are equal to 1sp Gold pieces, gp, 10sp are […]
EXPERIENCE IN THE WORLD OF ELISAR
Experience points are a way to measure the improvement of your character as it travels thru life. Experience in Elisar can be acquired in numerous ways. The experience level advancement chart in the Player’s Handbook is used for experience points needed to advance to the next level. I will call this the XP threshold in […]