THE JOURNALS OF DARSHAN HAMMERHEART TOMES 1-3 TOME ONE – AGES 0-10 Darshan Hammerheart was born in Quicksilver in the dwarven year 3456 to parents Bastion Hammerheart father, and Melba Hammerheart, mother. He had an older sister by 6 years, Tyrine. Bastion was a stone cutter, Melba a teacher. Of course, with all dwarven folk, […]
Author: ELDAR1986
SALTMARSH LIBRARY
GEM AND PEARL APRAISING A GUIDE I HAD AN AXE, THE LIFE STORY OF GIMLI ROPES AND KNOTS THE SCIMITAR (fiction) DROP IT LIKE ITS HOT (romance) TRIAGE (medical) TIM, TOM AND TONY (fiction) KIM AND KANYE, SERIOUSLY? (social commentary) THE ZEN MASTER (self help) GO AHEAD, MAKE MY SPRAY: THE ADVENTURES OF ANGUS McTAVISH […]
SALTMARSH SKILL BOARD
SIGN LANGUAGE – CLASS 40hrs, 20gp; KIT 10gp; NO PRACTICE READ BRAILLE – CLASS 24hrs, 24gp; KIT 30gp; PRACTICE 60hrs SAIL A SKIFF – CLASS 32hrs, 20gp; KIT 5gp; PRACTICE 32hrs. 1gp per hour practice CANOEING – CLASS 32hrs, 20gp; KIT 4gp; PRACTICE 32hrs, 1gp per hour practice KAYAKING – CLASS 32hrs, 20gp; KIT 4gp; […]
SALTMARSH JOB BOARD
COMPLETED REPAIR SEXTANT – 50gp GUARD AT BAAZAR – 2gp/day UNLOAD SHIPS – 5gp/day MOVE ROCK TO SEAWALL, REPAIR – 5gp, 5sp/day COMPLETED, WEAPONS RESTORED/RECONDITIONED – 1gp/weapon (27 edged weapons and chest) COMPLETED REPAIR BROKEN GEAR ON NORTH SALTMARSH LIGHTHOUSE – 100gp REPAIR PUMP THAT IS RUSTED SHUT – 20gp BLACKSMITH WORK AVAILABLE – 6gp/day […]
SALTMARSH BAAZAR
1 – Crab Shack – Fresh crabs and cooked crabs 2 – Lobster – Fresh lobster and cooked lobster 3 – Oyster Bay – Fresh oyster and cooked oyster 4 – Produce – Fresh produce, varies by season 5 – Sausage Shack – Sausages and hot dogs, cured and cooked 6 – Identify It – […]
SALTMARSH SAV-A-LOT
All items in the Player’s Handbook are available at book price Owned by Sabaine Female Gnome, aided by daughter Tessa and son Gustav Pearl of water breathing – 1500gp 6 Healing (2d4+2) potions – 50gp each 11 Cure Disease potions – 150gp each 12 Smoke potions – 25gp each 67 Antidote potions – 75gp each […]
SUMMARY OF THE HISTORY OF THE WAR OF THE RACES
Two thousand years ago humans began settling the continent of Galismar. Humans began carving out pieces of the continent for kingdoms, fiefdoms, barony’s, while pushing the native races off of ancestral homelands. Dwarves, Elves and other races had already been at war against each other for centuries. Adding humans, more numerous, with a higher reproductive […]
TALON THE ENTITIES OF LIGHT
ELDAR GOD OF LIGHT, WISDOM, PROTECTION, HEALING, ETHICS, REDEMPTION, HEAVENS OLIVIA GODDESS OF VOCAL MUSIC, WRITTEN WORD, KNOWLDEGE, ARCHERY, AIR GLORIA GODDESS OF INSTRUMENTAL MUSIC, ART, FAMILY, CHILD BEARING, COMPASSION, LOVE ARDEN GODDEN OF NATURE, ANIMALS, FOILAGE, RENEWAL, SEASONS, AGRICULTURE, EARTH KNOWN AS THE “ALL FATHER” OR “THE EARTH MOTHER” TO VARIOUS CLASSES AND RACES […]
MONEY IN THE WORLD OF ELISAR
COINAGE Coinage is the standard way to move money from one entity to another. (Barter is a close second) Coins are all a somewhat standard size, and have a weight of 10 coins per pound. Copper pieces, cp, the lowest value coin Silver pieces, sp, 10cp are equal to 1sp Gold pieces, gp, 10sp are […]
EXPERIENCE IN THE WORLD OF ELISAR
Experience points are a way to measure the improvement of your character as it travels thru life. Experience in Elisar can be acquired in numerous ways. The experience level advancement chart in the Player’s Handbook is used for experience points needed to advance to the next level. I will call this the XP threshold in […]